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Old Jul 28, 2006, 02:00 PM // 14:00   #41
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From what i read they have kept with the balance issue of the d's an p's both capable of counters and i think a rit might hurt dervish's as well (disenchant, k/o's). It really does sound as if the paragons are going to be the better of the 2 options for group builds and the dervish more a solo'ing build. Flag running/Farming/solo guild lord assulting, much like the assassins ritualists are now.
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Old Jul 28, 2006, 02:02 PM // 14:02   #42
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Paragon.....Rox

Dervish......ROx

All i can say ^^
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Old Jul 28, 2006, 02:04 PM // 14:04   #43
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Paragon.....ROX

Dervish......ROX

All i can say ^^
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Old Jul 28, 2006, 02:41 PM // 14:41   #44
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Quote:
Originally Posted by Numa Pompilius
Oh please! Get with the program: every change, real or imagined, is a nerf. Even if something isn't changed just different to what the player hoped, that's a nerf. There are no such things as buffs, skill balances, bugfixes, or confused players who misunderstand how skills work - it's all nerfs. Suggesting that something isn't nerfed just because it isn't just shows how uncool and non-leet you are.
Hell, within minutes of the update going live there was a thread here at GWGuru about the "hair nerf"!
A bit jaded with Anet?
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Old Jul 28, 2006, 04:16 PM // 16:16   #45
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to those of you that think that remove enchantment helps you with devs,
you are correct in the instance that you are facing a physical dmg build( were enchantments ahve a lasting effect such as + (hp/regen/armor/dmg)
however it does not help you with a prayer devrish.

lets take a look at earth prayers. they do about 92 dmg, then nothing untill removed at which point varied conditons are applied to all enemys around.

a dev with 4-5 of these enchantments and ViM can easily bring himself to full health mana in no time, And there is a particular skill that i found extremly usefull. signet of piety, maybe some of you discovered its
imba-ness.

it looks like ntohing at first, 120 hp heal one second cast. 20 sec cooldown if it isn't able to remove an enchantment. but take a closer look, NO cooldown at all if an enchantment is removed. so five enchantments, removing all five of those not only alows 120/persecond healing
but also triggers the enchantments effects. appliing tons and tons of conditions to all around.
then you can ViM to full mana and repeat the cycle of conditions and aoe dmg from your enchantment applications.

the real power in the deverish lies in the fact that removal of an enhamntment is the price of many of their spells, and removal of enchantments is a good thing, once the inital effect has been done there is no use for the enchamntment untill it ends, so why not use enchantments,end them! like you use mana or adrenaline

aslo if you combine pious with an enchanment that heals you on removal can easily reach 250+ hp in heal, for only 5 mana!

and the enchantments stack on at a rate of one every 2-3 seconds (each enchamnt has either 8 or 12 sec cooldown) if you are able to use ViM for energy manage ment
deverish is unbelieveable if played right. i suprised my self by taking out an sin with expunge enchantments, and a war (sword)

I will be truthful though and tell you that with ViM on cooldown and no energy i could not put up an enchantment in time to remove it and thus heal myself after this fight, sooooo.. i died to the degen meser who had been right behind the war and assn. =(
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Old Jul 28, 2006, 05:31 PM // 17:31   #46
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i would have liked to see a counter against hex heavy rather than coditions... i don't think expel hexes did enough... can't wait to see what skills they add for the already existing professions in the new expansion.
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Old Jul 28, 2006, 05:37 PM // 17:37   #47
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Originally Posted by Feminist Terrorist
You know someone had some fun making those shouts.
I myself like the "Never Give Up!" "Never Surrender!" combo :P

GalaxyQuest was an odd movie...
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Old Jul 28, 2006, 05:45 PM // 17:45   #48
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Paragons should hold their spears in a different position, rather than constantly waving it around above their head. Also, they should have 2 handed spears that are actually used in melee rather than throwing. Lastly, they should have real leggings instead of mini-skirts.
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Old Jul 28, 2006, 05:52 PM // 17:52   #49
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I am sure with izzy on the job new classies will get nerfed, and pretty much useless for pve!

i 100% bet the new cool classies will be pve useless
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Old Jul 28, 2006, 06:02 PM // 18:02   #50
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Dreamhunk,
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining.
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Old Jul 28, 2006, 06:10 PM // 18:10   #51
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Quote:
Originally Posted by Thom
Dreamhunk,
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining.
Give them time thom give them time. I'm sure they will start. After all its what thier best at.
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Old Jul 28, 2006, 06:24 PM // 18:24   #52
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Originally Posted by twicky_kid
Dervishes will see light in PvP as long as smite is around. Extend enchantments, Balthazar's rage, AoE adjacent attacks, and smite are going to make you boon prots cry. Boon also got a nerf because of the possible abuse with mysticism.

Paragons are amazing conditions spammers. Spears have a fast attack speed for being ranged and same dmg as bows. They do not gain the range increase from elevation but do get the decrease.

I like these 2 much more than the Ass/Rit and see many different builds instead of just 1 bar being viable.
I have made many more builds for ritualist that work good than just one (I don't have enough slots to make an assassin so I can't say anything about that). I don't see how you could think there is only one ritualist build that is good...wait, are you talking about in pvp? Then I can understand...

As for the dervishes (they are the ones with the scythes, right?) they are just a little overpowered....ok, maybe a lot. They hurt and never seem to die! They are cool looking though!

I haven't seen enough paragons to really say anything about them.

Paragons have adrenaline skills? Cool! Finally another class with adrenaline skills besides warrior! Man, that makes me wish the store and with the extra character slots was out all the more! I would love to try out these classes instead of just fighting with/against them!
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Old Jul 28, 2006, 06:39 PM // 18:39   #53
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I'm pleased with both classes so far, just haven't tried either yet in a PvE or GvG setting. I'm sure the condition spamming ability of dervishes will be a great asset in GvG some point down the line.
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Old Jul 28, 2006, 06:41 PM // 18:41   #54
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Wasn't expecting the Paragon's to look so... inhuman? They look like Roman Sculptures.

Paragon is a very solid, and versitle class. Little concern for energy issues, no conditional skills, and 80 armor class. They definately make for interesting posibilities both as a primary and a secondary.
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Old Jul 28, 2006, 06:58 PM // 18:58   #55
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I'm a little worried that for PVE, dervishes will be a little too squishy and go the way of the assassin. Dervishes will need to be in the thick of the melee for sure, but unless they devote some of their energy and skillbar to survival, their 70 AC is going to give monks major headaches.

I hope they don't become PUG outcasts, because they look really fun to play and capable of amazing things.

And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?
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Old Jul 28, 2006, 07:01 PM // 19:01   #56
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Quote:
Originally Posted by SpeedyKQ
And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?
Yes. I've been using this to my advantage with Desperation/Drunken Blow.
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Old Jul 28, 2006, 07:26 PM // 19:26   #57
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Heh, that is exactly the build I was thinking as I asked that question.
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Old Jul 28, 2006, 08:43 PM // 20:43   #58
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IMO:


Warriors are becoming quite .....non powerfull.. now:

Highest armor..... uuuhm.... not quite anymore..
Highest damage.... Not quite atm... (may be changed back)
Commanding the battle with shouts?..... "Nah, we of anet created an other charracter for you, great isn't it?" ...... uuuuhm..... sure.... but.... what about my warrior?
WOOT look at my hammers damage!!! .... ow wait... scythes may have a bigger range but they hit up to 3 enemy's... which my hammer can't even do without some Heavy adrenaline-related skills....
Wait we can still run ......... ow...... let's hope they DON'T put in gates

Anyway, let's put aside my whining รณ stupidness and look at the other things:

Dervisch:
Yay, scythes, my favourite weapons of all time (yes, i'm starting to hate my hammers now )
Massive damage possibility's....... which is...... COOL
Though i think it is a bit too much
The vampiric mod is only 1/1 which mean you HAVE to hit 3 enemy's to get a reasonable health amount, but alas it works
Their enchantment relyability is something what worries me a bit much...... Mesmers will have a good time when countering these guy's

Paragon:
They walk stupid :P
Their not really my class type, i simply don't like shouting around, and depending allmost fully on my teammates. (must be leftovers from the whammo virus :P)
They have IMO a point of regen to less, but maybe i didn't play em well
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Old Jul 28, 2006, 08:43 PM // 20:43   #59
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huh, i'm cursed with some sort of double post thing O_o

Last edited by exiled mat; Jul 28, 2006 at 08:48 PM // 20:48..
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Old Jul 28, 2006, 10:01 PM // 22:01   #60
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I love Paragons, Combining them with Warriors Tactic Shouts.. I enjoyed a "Coward"/buffering combo, Knock them down Deal as much damage as possible with mighty throw. I can generally take on 2 at a time with it.. Dervishes easily

the Dervish i dont really enjoy, seems gimmicky... i know i just dont think theyre as amazing as expected
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